sophos: (pic#4583191)
ᴀɴɴᴀʙᴇᴛʜ ᴄʜᴀsᴇ ([personal profile] sophos) wrote2024-04-01 12:44 am

(no subject)

OOC INFORMATION

Player Name: Tomato
Are you over 18?: yes
Contact: [plurk.com profile] communism or pms
Other Characters in Game: n/a

IC INFORMATION

Character Name: Annabeth Chase
Canon: Riordanverse/Percy Jackson Series
Canon Point: Post House of Hades
Age: 17
Background: Annabeth @ the wiki

Arrival Scenario: Thorne

Suitability:
Annabeth is a Greek demigod hero - she has been on numerous successful epic quests and is a leader at Camp Half-Blood. To say she is used to being whisked around the world at the whims of a higher power is an understatement. She played a crucial role in the Titan war, where the Titans tried to rise up and overthrow the Greek gods, and now finds herself in the middle of the Giant War, where she was just plunged into Tartarus and fought her way through literal hell. She’s a little tired of being pulled into other people’s problems, but ultimately she is a good person and wants to help. She is very much a Hero.

The magic of this new world will draw her curiosity the most, especially given how accessible it is to everyone and the value it has in Thorne. She’s very used to not having any flashy powers. But more than that, once she is settled, it’ll be hard to keep Annabeth tied down to one area of interest. Her thirst for knowledge is intense, and her fatal flaw is hubris - she may very well overwork herself thinking she can solve some of this world’s problems with ease. Why else would they pull her here, if not to make use of her intellect?

Ultimately, both magic and the Singularity will draw her attention, with both being key parts of Thorne. She’ll be keen to learn more about how the magic of this world works and learn how to use it herself. Before she potentially dedicates herself to championing Thorne’s cause of using the Singularity, she’ll also want to understand it more and what it really means for this world, as well as its supposed connection to any other worlds. The research in Thorne is a good place to start. In some ways it may remind her of Mount Olympus, a physical and metaphorical seat of power tied to her world, and something she spent a lot of time protecting, though what she ultimately feels about the Singularity is going to be worth exploring. Her feelings on the monarchy itself remain to be seen - she understands the importance of a hierarchy, very used to the Greek pantheon, but it’s a whole new world, and she’ll want to get a sense of the queen herself and how the people feel about their queen before she decides upon her own loyalty, though she will be very subtle about her curiosities and willing to work within the constraints of the castle. Annabeth has beef with Hera, Queen of the Gods, but she still begrudgingly recognizes her place and position of power.

Annabeth is well suited to the more academic inclinations of Thorne… because she is full of academic inclinations. Her thirst for knowledge is well known and respected around Camp Half-Blood. As a leader there and in combination with her experience dealing with the politics of her godly family, where catering to what a god wants to hear is standard, Annabeth also understands how to weave through social politics; she’s quick on the uptake when thrown into new situations with potentially powerful beings - whether it’s political or magical power. She can read a room in a hurry and try to manipulate her way towards success. Her youth might not be on her side if people don’t see her as an adult, but she’s quick and eager to prove herself, smart enough to do so. Fresh out of Tartarus and against the warring nature of the Free Cities or the gods of Solvunn, she’ll also initially welcome the seemingly slower pace of Thorne compared to the other factions and the chance to sit down and be a little more academic again instead of a soldier or a loyal patron to a god.


Powers:

DEMIGOD;
Demigods are half mortal, half god. They have higher strength, stamina, and durability than the average human - their godly parents give them a lot of boosts above a regular person, but they are not immortal like their parents and can die. They often die - life expectancy on the Greek side is very young, and adulthood is a lucky shot. It just takes harder hits to kill them, they can fight longer, and they are capable of faster healing through the use of magic god food (nectar and ambrosia). Most of them have ADHD and dyslexia; the ADHD is a manifestation of their combat ready bodies, and the dyslexia is their brains being hardwired for Ancient Greek/Latin above modern English.

battle proficiency: manifesting in the real world through ADHD, demigod battle instincts are top notch. While the ADHD is troublesome in the mortal world, in the heat of battle the hyper awareness allows for a greater sensory instinct on the field with a body designed for combat and keeping alive. It allows them to make quick moves, with semi godlike reflexes and perception. They do still have to hone these skills, and only with practice can they truly become experts.

DAUGHTER OF ATHENA;
As the daughter of the goddess of wisdom, warfare, and crafts, her more specific boons are aligned with traits inherited through her mother.
divine wisdom: her intelligence is literally divine. Her memory is exceptional, even photographic, and her understanding of intellectual concepts is godly. Her brain is a walking encyclopedia, and her smarts are her greatest strength. Her capacity for learning and absorbing knowledge is near god tier, a gift Athena grants all of her children as she expects them to be on top of intellectual pursuits.

combat and warfare: a step above other demigods, battle strategy is in her area. Athena is the goddess of strategy, and thus Annabeth is a master planner. Her ability to calculate both prior to battle and in the midst of it is a cut above the rest; her quick thinking is above a regular mortal’s and even other demigods. As Athena is also a war goddess, Annabeth is highly skilled with all kinds of weaponry, knowing inherently the best way to use it, as well as having a high proficiency in hand-to-hand. Planning and engaging in warfare are inherent to her. She still needs to train, but it all comes easily to her.

craftsmanship: she has a natural affinity for crafting and the arts, the extent to which surprises her - like when she wove herself a ladder across a chasm despite having never woven before in her life and moving through the process without thinking. Presumably this affinity exists with other crafts, but Annabeth’s artsy hobby is architecture - which she also excels at.


PERSONALITY QUESTIONS

Describe an important event in your character's life and how it impacted them.
Annabeth ran away from home when she was seven years old, due to her father’s negligence and her stepmother’s hostility towards her existence as a demigod. This single decision as a child shaped the rest of her life. She lived on the streets until she was found by two older demigods, Luke Castellan (son of Hermes) and Thalia Grace (daughter of Zeus), and that experience of them racing towards a home at Camp Half-Blood would define her for the next few years after her arrival there. She felt abandoned by her mortal family and found herself a new one - only to lose both demigods in different ways as time went on (Thalia turning into a tree and joining the Hunters of Artemis upon revival, Luke ultimately betraying the Camp and joining forces with Kronos). It made her cautious and wary about people, afraid of abandonment, but still desperate for that connection, as well as very reluctant to let go of those she becomes close to. She made a place for herself at Camp Half-Blood and is unwaveringly loyal to it, because it accepted her when her father would not. She threw herself into the demigod life and prized her goddess mother when the mortal world solidly rejected her.

When Luke betrays her, she struggles with letting him go despite all the awful things he does, because she’s so desperate for a family. It’s her faith and connection to him that allows for the Titan War to end in the Camp’s favor, with Percy’s trust in her influencing a prophetic choice destined to save or doom the world; Percy chooses to hand Luke Annabeth’s knife, because he believed in her, allowing Luke to end his own life and thus end the war. Running away made her self-sufficient too young and starved for attention, but it also opened the doors to the people who would truly become her family, and opened her path to becoming a true hero in her own right. It led her to Percy Jackson, one of the first people who would never leave her and the most important person in her life. It intrinsically tied her to the outcome of the Titan War. It made her grow up too fast, but she would not be Annabeth Chase without leaving her home so young in the first place.


Does your character have a moral code, or other set of standards they try to live by?
Annabeth’s moral code is a very personal one. It comes from her existence as a daughter of the goddess Athena and what it means to find a line between the mortal world and the god world. Her standards are a determination to live up to her mother’s intellectual and heroic expectations, as well as her own similarly aligned ones. Wisdom and courage, smarts and cleverness. While she adheres to the rules and principles that come from a life following the Greek pantheon, she also holds herself to high standards and is not afraid to bend customs if she personally thinks it’s necessary, or if she personally thinks she has a better way. Rules are okay, when they work in her favor. She once took four people on a quest instead of the usual three, because she decided it was the right choice based on a gut feeling. She adheres to what she thinks is right through her own analyses, and though part of that is her hubris - a sense of pride that of course she is right, she’s a daughter of Athena, and her mother is also usually right - her intellect often justifies her actions, at the very least to herself. She wants to be the best version of herself and she wants to leave a legacy behind, a monument worthy of remembrance; it’s that self-assertive and self-assured drive that fuels her actions and her standards for her own life.

In some ways, she does hold other people to high standards too - she expects the best of them, but only because she always expects the best of herself. She supports that drive in other people and can recognize that someone else’s best might look different from hers. She puts pressure on herself to adhere to what Athena expects as a child of wisdom and to prove herself worthy of being a hero, even when she disagrees with her mother. Those parameters include using her smarts and standing up for what she believes is right and standing up for herself. Sometimes it makes her arrogant, but the most important person she strives to live up to is herself.


What quality or qualities do they admire most?
Annabeth prizes intelligence, cleverness, and a general quest for knowledge. As a daughter of Athena, they’re her own natural traits, but she also values them in other people just as much. She puts great value on stimulating conversations and academics, even when her ADHD and dyslexia make it harder for her in the mortal world. When another demigod, Frank (son of Mars), comes to her wanting to understand the nature of Chinese handcuffs, she takes great pride in feeling trusted enough for his semi embarrassing question as well as respecting his desire to get answers for a mystery. She believes strongly that information is meant to be learned, shared, and processed, and that those who prioritize it are doing a service to themselves.

She appreciates a clever move in battle and approves of outwitting your enemy as much as physically overpowering them. Even silly or unusual bouts of cleverness impress her. Genius can still be chaotic and whimsy. Percy can come up with an absurd plan and she’ll approve when it works out at the end. When she’s surrounded by other demigods with more imposing gifts from their godly parents, she turns towards what she values most in herself - her smarts - and in turn appreciates others’ talents much more when they’re used expertly. She is impressed by mastery of any skills. She values the simple process of thinking and a general sense of curiosity. Learning, whatever the subject and whatever the process, is important, and it’s definitely her bias thanks to her godly bloodline.


Do they have a part of themselves they dislike?
Annabeth is no longer at a point in her life where she really hates much about herself. She spent years learning to accept her own abilities, her smarts, growing into her own and her own families, learning how to navigate relationships with a lot of bumps in the road, but after winning the Titan War she’s a lot more personally settled and comfortable with herself. But if there’s one thing that still gets to her sometimes, it’s her pride. She doesn’t loathe her ego, often thinks it’s warranted - but therein it becomes the problem. Her literal fatal flaw is pride, her hubris, and her sense of self-importance has gotten her into trouble more than once, with the latest being a fall into Tartarus. She outsmarted Arachne and won back her mother’s statue (the infamous Athena Parthenos), the first child of Athena to do so in thousands of years of searching for it, and she could not stop herself from taunting the spider after the fact, that pride in her accomplishment carrying her too far. Arachne wrecked the room in reactive rage and opened the door for Annabeth’s fall into the deepest pits of the underworld.

Annabeth knows she’s smart and knows she is prone to gloating. Sometimes she gets carried away, with consequences, and in retrospect she gets frustrated with herself for not maintaining control. She likes to have control and full understanding of a situation, and despite everything, her ego remains a threat to that. But as a fatal flaw, she’s still learning to control it - assuming as a demigod she ever will, because all of them struggle with their fatal flaws. She doesn’t see pride itself as a bad thing so much as the inability to rein it in before it makes things worse, and that’s very much a work in progress and part of the problem. That’s why hubris is her greatest weakness. Her arrogance keeps besting her and and despite that self-awareness, she struggles with letting it go.


What is their sign, and why?
The High Priestess: Annabeth is and will always be a knowledge seeker. She has her favorite subjects (architecture, for example), but she’s naturally and inherently curious about everything thanks to her godly bloodline. She’s incredibly smart, and research is intuitive for her. Even when she’s being impulsive, she likes to consider all her options before potentially making a stupid decision. Her mother is the goddess of knowledge, and even when they’re having a tiff, Annabeth is always after more information in a similar pathway. She wants to understand the world around her, both for the sake of simply knowing as well as to make sure she is prepared for whatever the aforementioned world will throw at her. Annabeth likes to have plans on plans on plans, and she can’t do that without learning as much as humanly (or divinely) possible. Knowing the big picture is helpful with the smaller parts.


SAMPLES

Samples:
Annabeth top level @ the abraxas tdm